Anyone else having problems with boss fights? My friend and I tried it for about 4-5 days and we weren't able to knock it out halfway through its last health drop because my friend and I would get carried away by its AOE and just die , or he won't even make it halfway to the designated AOE location and kill us, I'm the witch (62) with the ice shard and he's Red (66) with the shadow thing, and he same problem, what do people do to get him at 56? And how do they brutally force it with maybe 2 or 3 pieces of legend, but at least to us our gear is sacred and we have at least one unique sacred item best.
You must avoid your spells. An important element to avoid is the bloodballs that shoot out and spawn his minions. They do a lot of damage. You have to see where they land and stay away from everything. It's like literally standing there... you can use your move skill to get out of range, but I recommend moving lightly and standing there to avoid getting hit.
When minions appear you'll want to focus them, but if you can try and put the boss on some of your AoE cooldown, for example, save the cooldown for the extra turns and after that uses them. Ideally, I'd also like the boss to take damage from those AoEs, but I don't necessarily have to prioritize it.
Then you have his spell where he loads fireballs and throws them. If you look, he will carry them over his shoulder and they will go in the opposite direction. So if it goes around his back shoulder, they'll fly over him... the other thing that helps with that is you notice he's charging fireballs that you're using some of the kind of skill that lunges at him before he unleashes fireballs... it will destroy the fireball without harming you - it helps reduce the number of fireballs fired... it helps a lot as it sends the fireball in all directions.
There is also a wave of fire. It's easy at first because it only shoots in one direction... however, then it shoots in one direction, and right after that it sends another wave in the opposite direction. Just noticed he worked first and casually stepped aside. Then right after that, use your dodge to dodge another way to avoid the second one.
...then his magic rocket spell looks a bit like a guided missile. If you keep moving sideways when he shoots you, you usually dodge them, or at least most of them.
So, of course, don't be in the firewall when he throws them - it's pretty simple. This creates a kind of design on the floor. At first it was a triangle. After this, it resembles a pentagram. Don't stand in it, or even try to get over it.
Finally, I strongly recommend using the brave elixir (it gives 30% more lives). Then at the alchemist you can also make incense. I will craft and use incense that gives +500 health. Both of these summoner spells will actually double your HP and are useful to help you avoid getting hit. I also recommend running some form of barrier.
If it still doesn't work, keep playing WT3 until you're 70. You can craft a higher level Nightmare Seal at the Occulist to create a Nightmare Dungeon (level 20 is still a Holy Seal and make the dungeon have level 73 monsters)... this will also give you a chance upgrade the icons... at the beginning you may want to create levels 11-15. Then you can go to the city 16-20.
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