I'm trying to understand what happens when a game that is about killing monsters, and collecting loot, can stop players from killing 30 percent of monsters? Simply avoiding them defeats the purpose of the game. It also makes you feel like playing only in certain areas, or even playing the Hammerdin.
Being Hybrid is merely a way to make it so you can kill things more slowly and is not feasible. Furthermore, the only defense against infinity is light. Therefore, any build for the endgame which isn't an hammerdin will only be successful by a lightning-powered build.
I decided to begin with a javazon ladder, since I'm always starting using blizz sorc in order to build farm equipment. What a mistake. My favorite option is a pair 47 travs as I can't grow anything effectively because of the lack of equipment. With the majority of monsters resistant to lighting there is only a few for me to farm...pindle can be the sole feasible alternative.
They must stop watching these streamers and be more bold in making changes. I'm tired of the people such as dbowski or mrlama having quality control over this game.
Monster immunities can be a frustrating game mechanic. They are a bit ingrained in the gameplay, particularly the balance between build and class. This is the reason the reason there aren't as many physical immune mobs. Basically, all physical damage builds require the ability to overcome this, as classes and builds that deal non-physical damage usually feature large AOE spells. Do you think that sorcs aren't as powerful on this particular game? LOL Try to remove immunities.
A lot of rebalancing needs to be done, including the nerfing of skills. Blizzard is most likely the best damage ability that is available, once fully utilized. Cold immunity is unbreakable even when combined with Infinity. It would be necessary to reduce Blizzard as well as cold mastery a lot of time. All sorts of other abilities would require significant adjustments. Therefore, in the end there would be no immune system, however, you'd be able to kill anything not immune, but more slowly to keep the equilibrium.
There's a reason why no arpgs after D2 are immune. It's not D3, PoE, or GD. Most likely, it won't be D4. Because it's irritating. However, they won't make a skill rebalance, which will require more than twice the amount of changes than all the changes made in 2.4 to remove this mechanism. The solution, as some have suggested, is to obtain Infinity (if your lightning) or look for zones that don't have any immunes for that kind of. Cows can be used by everyone for instance.
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