I've been down this road before—the familiar journey through the cycle of hype, passion, and praise. It's a path well-trodden, one that inevitably leads to a moment of realization.
The endgame is approaching. The enthusiasts, having poured over 100 hours into the game, will have caught their legendary pals, exhausted new avenues of entertainment, and found the well of excitement running dry. It's a narrative that has played out countless times and will likely continue until the universe meets its inevitable heat death.
It's essential to acknowledge: it's okay to be done with the game.
When the novelty wears off and the activities become repetitive, it's perfectly acceptable to move on to other pursuits. This doesn't signify:
1, The game is inherently bad.
2, The game is incomplete.
3, Different decisions should have been made during development.
4, You never truly liked the game.
5, The necessity for an extensive and endlessly replayable endgame.
For the sake of everything good and pure, hold onto this understanding. Remember the joy it brought you. Do not attempt to wring 500 hours out of Palworld; you'll risk turning a once-beloved experience into a source of resentment.
Appreciate it for what it is. Resist the descent into negativity and bitterness that has befallen so many other gaming communities.
To those expressing concerns about the game being unfinished, your observations are valid. However, it's crucial to recognize that not everyone will return in three months when the game undergoes updates. For many, this version of the game will serve as the final product they consume. While hoping for the best, it's necessary to acknowledge the common recurrence of this scenario.
In the labyrinthine realm of Dark and Darker, the formidable Barbarian stands as a juggernaut, seemingly impervious to many conventional weaknesses. The quest to unveil the Barbarian's Achilles' heel unfolds, as players grapple with the perplexing question: What vulnerability lies beneath the mighty exterior?
Shields: An Illusion of Defense
A cursory examination might lead one to dismiss shields as a potential weakness, but the intricate dance of combat reveals a different story. Despite the Barbarian's proficiency with shields, the limitations inherent in the game's blocking mechanics diminish their efficacy. The narrow window for counterattacks, coupled with latency issues and erratic hitboxes, renders shields less reliable than one might anticipate.
Rage and Speed: A Merciless Pursuit
While Barbarians can invoke the power of rage to gain a substantial speed boost, the potency of this ability transforms speed into a deceptive weakness. With speeds exceeding 330, Barbarians become relentless pursuers, making escape a formidable challenge. The Barbarian's ability to close the distance swiftly nullifies the advantage of speed, leaving opponents with limited options for evading the impending onslaught.
Resilience to Damage: The Indomitable Health Pool
Physical and magical assaults alike seem to merely graze the Barbarian's hulking form. A colossal health pool, coupled with decent resistance to both magic and physical damage, paints a portrait of resilience. The Barbarian stands as a bastion against conventional methods of wearing down opponents, further obscuring the path to exploiting weaknesses.
Kiting: A Tactical Dilemma
The Barbarian's arsenal includes the Franciscas, allowing them to inflict substantial ranged damage. The prospect of kiting, a strategy often employed against melee-centric classes, loses its efficacy when faced with the Barbarian. The ability to unleash devastating ranged attacks swiftly nullifies attempts to maintain distance, leaving adversaries grappling with the strategic puzzle of overcoming this versatile foe.
The Root Issue: A Simplistic Melee Combat System
Delving into the heart of the matter reveals a fundamental challenge—the game's melee combat system. In a world where blocking options are limited, and the intricacies of combat succumb to jankiness attributed to ping and hitbox issues, the Barbarian's prominence becomes a symptom of a broader ailment. The simplicity of melee combat transforms it into a stat check, where overwhelming force prevails.
Navigating the Battlefield: Move Speed as the Pivotal Stat
As players contend with the Barbarian's might, the importance of move speed emerges as a pivotal factor. In a combat system where mitigating damage or overcoming gear differentials in melee proves elusive, swiftness becomes paramount. Classes and strategies that surmount or bypass move speed differences, such as the landmine rogue, buffball, ranger, or a well-crafted Barbarian, ascend to prominence.
A Call for Complexity and Adaptability
The cacophony of complaints surrounding certain classes and strategies echoes a plea for a more nuanced melee combat system and enhanced netcode. Addressing the root issue entails navigating a path toward complexity and adaptability, where strategic finesse triumphs over sheer brute force. A class designed to excel in melee must coexist within a framework that fosters a dynamic and multifaceted approach to combat.
In the quest for balance and diversity, the Dark and Darker community engages in dialogue, seeking to unravel the intricacies of the Barbarian's dominance. As the developers and players collaborate, the hope lingers for a future where the strengths and weaknesses of each class harmonize, creating a symphony of engaging and strategic gameplay.
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Diving into the realms of Throne and Liberty, armed with a Ryzen 5 5600H, RTX 3060, and 32 GB of RAM, the visual splendor of the game is undeniable. However, as the massive multiplayer elements unfold, particularly during encounters with World Bosses, a tale of performance woes begins to emerge.
1. Optimizing for Performance: The struggle becomes apparent when attempting to navigate the chaos of World Boss encounters. Adjusting the character count to a lower setting becomes a necessity for maintaining decent frames per second (fps). The paradoxical nature of playing a massively multiplayer game with fewer visible players, a humorous workaround, speaks to the challenges the game presents.
2. Latency and Ability Casting Woes: Despite employing tools like Exit Lag and having a ping of 160 on the Korean server, issues persist. Casting abilities becomes a cumbersome task, requiring repeated attempts to trigger a response. Whether this is a result of server-related latency or other factors, the frustration mounts. The question arises - is a superior PC required to truly savor the game's expansive multiplayer aspects?
Venturing further into the game at level 40, more facets of the experience reveal themselves, offering a glimpse into what the endgame may hold:
1. Event Overcrowding: The allure of events is undeniable, drawing a swarm of players to each occurrence. However, the sheer number of participants often leads to a crowded battlefield, with a sense that there are more players than mobs available to vanquish. The struggle intensifies at level 50, where seasoned players effortlessly claim mobs, leaving newer adventurers struggling to contribute meaningfully.
2. Questing Quandaries: Certain quest designs prove frustrating, like the quest to be petrified by Charoborog's breath. The overwhelming presence of players causes the boss to fall before unleashing the ability, disrupting the intended quest experience. Attempts to find a quieter moment during a Conflict and simultaneous Peace Excavator boss encounter are thwarted by an unrelenting crowd, resulting in swift demise. Conflicts, where players engage without rhyme or reason, contribute to a sense of chaos and undermine the questing experience.
The overarching lore, depicting a world teeming with thousands of heroes safeguarding its few square kilometers, feels overwhelming. The game, in its grandeur, appears as a zerg fest, a term often used in MMOs to describe large-scale, chaotic battles.
While Throne and Liberty boasts visually stunning graphics and a robust combat system, criticisms emerge regarding its game design, often steering towards zerg-centric dynamics and quest structures reminiscent of other MMOs. The fear is that beneath the enticing exterior lies another typical Korean MMO, showcasing impressive graphics but lacking innovation and depth in other crucial aspects.
In conclusion, the player's journey in Throne and Liberty, though visually captivating, encounters hurdles in the form of performance issues, crowded events, and quest frustrations. As the game unfolds, it remains to be seen whether it can rise above the common tropes of the MMO genre, delivering a truly exceptional and immersive experience beyond its dazzling aesthetics.
In the ever-evolving world of FC, ball control is a crucial skill that can make the difference between victory and defeat. In FC 24, the emphasis on precise ball handling is more significant than ever. In this tutorial, we'll delve into the intricacies of maintaining possession and avoiding turnovers, focusing on the innovative techniques demonstrated by a seasoned FC player known as FC 24.
The Importance of Taking a Touch Away
One of the key principles emphasized by FC 24 is the concept of taking a Touch Away. According to him, you will rarely lose possession if you consistently take a Touch Away from the opponent. Contrary to common belief, losing the ball is not always due to a bad touch but rather the direction of the touch.
FC 24 demonstrates the significance of taking a Touch Away by controlling the ball away from the opponent, avoiding unnecessary confrontations, and creating space for strategic maneuvers. He emphasizes the need to move the ball in the opposite direction of the opponent's position, ensuring a safe and controlled progression.
Analyzing Mistakes
To illustrate the importance of this technique, FC 24 reviews instances where he loses possession. One common mistake is taking a touch towards the opponent instead of away. Through on-screen controls, he breaks down the errors and emphasizes the correct approach to maintain ball control.
Understanding the Clock Concept
FC 24 introduces the clock concept to guide players on the direction of their touches. Imagining the opponent's head as the center of the clock, he recommends taking touches in the opposite direction, aiming for areas between 10:00 and 2:00. This method provides a visual cue to help players consistently take touches away from the opponent.
Applying the Technique in Gameplay
Throughout the tutorial, FC 24 seamlessly incorporates the Touch Away technique into gameplay. Demonstrating with various players, including those with different skill levels, he showcases that the effectiveness of ball control is not solely reliant on the player's attributes but on the application of the Touch Away principle.
Combining Ball Control with Shielding
FC 24 emphasizes the natural shielding of the ball during gameplay. By taking a Touch Away and using the body to shield, players can create additional layers of protection, making it challenging for opponents to regain possession. This technique proves effective regardless of the player's physical attributes.
Common Mistakes to Avoid
The tutorial also highlights common mistakes players make, such as overcommitting by running directly into opponents. FC 24 advises against this, explaining that running into opponents limits the player's options and increases the risk of losing possession. Instead, players should focus on controlled movements and strategic touches.
High-Level Pressing
FC 24 takes the opportunity to showcase high-level pressing techniques. By applying pressure intelligently and recognizing opponent mistakes, players can regain possession effectively. The tutorial transitions into a pressing-focused segment, providing insights into anticipating opponent moves and forcing turnovers.
Mastering ball control in FC 24 requires a combination of technical skills, strategic thinking, and an understanding of opponent behavior. FC 24's tutorial provides a comprehensive guide to enhance ball control, emphasizing the importance of taking a Touch Away. By incorporating these techniques into your gameplay, you can elevate your performance and navigate the virtual pitch with precision and confidence.
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Sorcerer is a magician in Diablo 4, and the chain lightning build of Sorcerer is very rewarding, but it comes with great risk. For benefits, it uses elements such as chaotic lighting magic and mixes them with fire magic to deal some extra damage. In the right hands, the lighting sorcerer can do a lot of damage. It uses raw power to deal with hordes of enemies with a few strikes. They are attacking spell casters that can deal a lot of area-of-effect damage. The cooldown timing of lighting Sorcerer is way much, but you can reduce it to some extent with some special powers.
What is Chain Lightning Build?
This build sends a flash of lightning toward enemies, and this flash jumps between enemies to kill them. This build guide features skill potion allocation, playstyle, rotation, critical strike chances, etc. It is known for dealing with enemy bosses because the flash can jump between the Sorcerer and the enemy many times.
Skill Tree
Here is how you can allocate skill points to get the most out of the chain lightning build. After reaching level fifty, you’ll get forty-eight points, while two more points will be awarded after completing renown in each zone, making the total skill points fifty-eight. Diablo 4 druid leveling build is also available.
Frost Bolt
Enhanced Frost Bolt
Chain Lightning
Glinting Frost Bolt
Enhanced Chain Lightning
Greater Chain Lightning
Teleport
Frost Nova
Enhanced Frost Nova
Mystical Frost Nova
Chain Lightning Level 2
Chain Lightning Level 3
Chain Lightning Level 4
Chain Lightning Level 5
Fireball Level 1 for Enhancement Slot 1
Lightning Spear
Glass Cannon
Glass Cannon Level 2
Glass Cannon Level 3
Devastation
Elemental Dominance
Elemental Dominance Level 2
Elemental Dominance Level 3
Coursing Currents
Coursing Currents Level 2
Coursing Currents Level 3
Elemental Attunement
Ice Armor
Enhanced Ice Armor
Shimmering Ice Armor
Enhanced Teleport
Shimmering Teleport
Enhanced Lightning Spear
Vyr’s Mastery
Invoked Lightning Spear
Lightning Spear Level 2
Lightning Spear Level 3
Lightning Spear Level 4
Lightning Spear Level 5
Frost Bolt Level 2
Frost Bolt Level 3
Frost Bolt Level 4
Frost Bolt Level 5
Conduction
Conduction Level 2
Conduction Level 3
Electrocution
Electrocution Level 2
Electrocution Level 3
Align the Elements
Protection
Protection Level 2
Protection Level 3
Icy Veil Mastery Skill
Icy Veil Level 2
Icy Veil Level 3
Frost Nova Level 2
Frost Nova Level 3
Enhancement Slots
When you reach sorcerer level fifteen, specialization will be unlocked. To gain access to the first enhancement slot, you have to complete the legacy of the magi questline quickly. After this, just assign the fireball for group clearing. The second slot unlocks at level thirty, and you can assign chain lighting in this slot.
Stats, Gems, and Gear Choice
For leveling chain lightning sorcerers, rare equipment is required to do upgrades, so pick up all the rare equipment. Extract rare legendary items from the stash and use them with rare items. Compared to wands, two-handed staves are better as they can deal more damage. Here are the best gems that you can socket into gear.
Armor – Socket Ruby for max life.
Jewelry – Socket diamond for resistance, or you can also socket other gems that provides you with resistance.
Weapon – Socket Sapphire to deal critical strike damage to a crow of enemies.
Here are the best weapon affixes that you can use to get the most out of the chain-lighting sorcerer build.
DPS value on weapon(s)
The rank of Chain Lightning
Cooldown Reduction
Critical Strike Chance and Damage
All Damage
Damage with Lightning, Core, and Shock Skills
Damage to Healthy and Injured Enemies
Damage while Healthy
Attack Speed and Basic Skill Attack Speed
Intelligence
Damage Reduction
Any Elemental Resistances
Crowd Control Duration
Movement Speed
Life
Potions and Elixirs
To get elixirs that boost up stats and experience points, go to the alchemist in the Kyovashad region. Before going to the chemist, get the supplies that you need to craft the elixirs. These supplies generate from time to time on the game map. To upgrade potions, you need to visit the chemist after achieving ten levels.
Rotations and Critical Strike Chance
To deal the most damage to enemies, you should engage with them from a distance and use these skills.
Apply Vulnerable from Mystical Frost Nova after casting Frost Nova near enemies.
Apply Lightning Spear.
If the mana is above fifty, apply chain lighting to use elemental dominance for the highest DPS.
If you’re low on mana, here are the skills that you can use to generate more mana. You can also kill wounded enemies with these skills.
Before casting skills, go to the middle to reduce distance.
Freeze enemies with Frost Nova.
Generate mana by firing frost bolts at frozen enemies. This will finish enemies as frost bolt has a hundred percent chance of killing frozen enemies.
Both enhanced chain lightning and enhanced lightning spear provide a critical strike chance. Level them up as your progress to increase this chance. You can also combine conduction, electrocution, and coursing currents skills to deal more damage.
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Has Madden in recent years declined in quality? I've been a dedicated Madden player since the very first installment, and I have many fond memories of the franchise, especially when I was younger. Back then, my skills were impressive enough to amaze my older brother and cousin.
During those early years, it wasn't just Madden; there was a formidable rival in NFL GameDay. My friends and I would purchase both games because they were evenly matched but offered unique advantages and disadvantages. We'd organize weekend tournaments, and I can't quite recall when GameDay disappeared from the scene, but I vividly remember when Madden took a significant leap.
It was Madden 2001, featuring Titans running back Eddie George on the cover. This installment marked a complete overhaul, making the game incredibly fun and realistic. It introduced a revolutionary change in the fluidity of player movements, setting a new standard. This was essentially the foundation of today's Madden experience. I felt at that moment that no one would ever surpass Madden. Of course, the subsequent Madden editions benefited from the addition of online play.
Around 2009 or 2010, or perhaps even earlier (my memory is hazy), there was another significant upgrade, although not as game-changing as 2001.
I continued playing for several more years, possibly up to 2015. However, it started to feel like the same game every year with updated rosters, a new user interface, and minor additions to the franchise mode. What bothered me most was the lack of focus on improving the AI. Issues like CPU cornerbacks miraculously speeding to the ball when they were 10 yards away from the play, one cornerback seemingly covering a whole quarter of the field even with their backs turned, slight contact causing dropped passes, and the occasional errant throw when a receiver was wide open—these issues stood out. And when I compared this to how the CPU offense played, it left me frustrated. I know there were numerous other quirks, but these are the ones that come to mind.
So, as I mentioned, I hadn't played since 2015 until a couple of weeks ago when my brother convinced me to join him for an online franchise to relive old times. I was hesitant but ultimately gave in since he shared the game with me, making it free. Unsurprisingly, it was the same old game with the same old issues, and here we are in Madden 24.
My point is that we need other football games to compete with Madden, as competition might inspire meaningful improvements. Madden's monopolization of the NFL licensing deal has stifled competition, and that's been detrimental to the franchise. While my interest in football has waned over the years, I still hope Madden can recapture the magic it had in 2001 and genuinely elevate the game.
My memory was jogged by another incident today. I was at the opponent's 1-inch line with Etienne, who has 95 speed. I ran a dive play to the strong side, and it seemed like I had an easy touchdown. But suddenly, the MLB from the weak side, who had also shifted to that side, rocketed across the screen to tackle me at the 1-yard line. This didn't seem right, so I checked his stats—he had 81 speed and 84 acceleration. Why?
Why can't the game let players perform according to their stats? It feels like they boost the CPU to artificially increase difficulty or make games closer. I know people have been complaining about these issues for years, but it appears the developers aren't attentive to the community's feedback, and that's disappointing.
Do you folks have all the perks memorized? How do you distinguish the Best in Slot (BiS) from less valuable ones? I'm curious how some people can seemingly glance at a piece of gear and instantly say, "that's BiS," after only a brief inspection of the perks.
I recently reached level 65 and began the journey to acquire BiS gear for myself. Until then, I didn't pay much attention to gear or perks. The sheer number of perks is quite overwhelming for me.
Whenever I obtain a new item, I find myself repeatedly referring back to the database and meticulously examining every perk in the same category to determine its quality. Many times, I find myself uncertain about which perks are better.
I also fear that I might discard some gear with certain perks that may not suit my current build but could be perfect for a specific type of content that I'm unaware of. This has led to me hoarding a pile of gear and weapons that I'm reluctant to salvage.
Is there an easier way to instinctively recognize what qualifies as good gear and what doesn't? Perhaps some sort of chart or guideline - I don't know. Someone mentioned that...
Gear designed for PvP tends to sell best on most servers, while some PvE gear can fetch decent prices but with less frequency. Here's a breakdown of the top PvP perks:
Armor:
Health
Freedom
Shirking Fortification
Shirking Heals
Enchanted Ward
Grit Ward (mainly for heavy armor)
Elemental Harnessing (primarily for light armor)
A beneficial weapon perk with the right stat on the armor (e.g., Refreshing Pillar of Fire on a piece with Intelligence)
Refreshing
Elemental Aversion
Jewelry has some semi-mandatory perks to be considered good:
Earring:
Refreshing Toast (semi-mandatory)
Refreshing
Healing Heart
Regenerating
Nimble
Healthy Toast
Amulet (less sought after due to Ankh):
Health (semi-mandatory)
Stamina Recovery (semi-mandatory)
Refreshing
Divine
Refreshing Recovery
Shirking DoT Cleanse
Shirking Debilitate Cleanse
Ring:
Hearty (mandatory)
Sacred (mandatory for healers)
Most other perks are valuable, except Luck; if there's a damage perk, it should align with the ring's attribute
Weapons are trickier because they vary significantly from weapon to weapon. Vicious is generally good, attunement is typically valuable, keenly jagged, empowered, and speed are often beneficial. I recommend leaving behind useful gear and racking up more New World Gold coins, just in case.