Showing posts with label join p2pah. Show all posts
Showing posts with label join p2pah. Show all posts

Tuesday, August 2, 2022

7 Things I would like to see in Diablo 4

I am impressed with the direction diablo 4 is headed by incorporating the dark elements of 1, the evolution from 2, and the fluid combat of 3 and innovating the new game for 4 that appears to have an evolving and changing open world, distinctive mechanics for class like the Book of the Dead as well as a lot more class customization and more.

Diablo 4

What I'm trying to achieve is a personal opinion, but it could end up lining with yours.


1. With the elimination of rifts, which I really enjoyed, I am able to appreciate the decision to allow exploration and navigation across the world, with specific dungeons having tilesets, loot, but still being random in nature. But it could be frustrating navigating through them. What I'm trying to achieve is the dungeons will be extremely interesting and may have multiple tilsets as well as randomness, and have the same feeling of finding an extremely distinctive fracture in diablo 3.


2. To enhance the pleasure of travelling across the globe, and completing each the dungeons, try making it enjoyable and thrilling by introducing random events. It might be an unplanned boss, or something similar, perhaps similar to random encounters found in Roguelikes, in which you will meet an NPC who can provide a variety of possibilities with different results. Create a world that feels real, with random events that can make it more real. Things such as patrols, troops from different factions fighting one another and bosses roaming around as well as a wandering horde zombies and skeletons that grow the more you are away from it.


3 - STRONG BOSSES I don't want to play to play a first-time story such as diablo 3 where I just shot diablo and others is a blur. I'm unable to remember their names since I kill them too quickly they're forgotten. I'd like strong bosses with moves like the Butcher however with a higher difficulty. Endgame bosses that you would like to say "we are going to need more gear to defeat that one". Bosses that require multiple attempts Instead of paying walls such as diablo immortal, we should create skill walls that are difficult bosses in order to unlock rewarding Dungeons. The achievement of finally being able to defeat a truly powerful boss is fantastic Imagine if they could take on bosses to the point that a they require high-level paragon to defeat them, bosses that extend beyond the game.


4. Replayability - There is a large number of diablo players who fans will enjoy the final game grinding as well as the replayable leaderboard climbing final game. If it's not for leaderboards, but making your personal best in larger rifts. We need a barrier to climb to assess our progress and skill, and, ideally, one that has landmarks, such as if you have achieved this level, here's an individual cosmetic to help you reach the level 100 in this dungeon. It's great that they're making more effort to develop the world and its story that I felt was lacking in the previous sequels. However, it is also crucial to keep in mind the vast majority of players who are keeping the game going through playing the game with replayable content. One good example is Echoing nightmares, which is an amazing game mode, possibly with infinite scaling, to see who is able to survive the highest waves instead of having a limit.


5. As everyone has stated, there is no microtransactions that pay to advance The majority of your fans won't have played diablo immortal without knowing how greedy and demeaning its pay to win was. What I consider to be worth the money is a full-price game with lots of content, massive expansions, not DLC's that were made prior to release, but thrilling new expansions featuring new bosses, zones as well as replayable material. New characters, less expensive but this is a good thing in relation to the amount of cosmetics, assets and equipment they need to be created. Cosmetics that can be purchased, however you should make certain cosmetics earnable through the game like transmog, for instance in Diablo 3. Prioritize building quality more than the wallet.


6 - More treasure goblins! I've already seen in the trailer a massive global boss in the realm of treasure that teleports and has a huge chest tied to his arm. That is amazing! There are more treasure goblins! and access to the vault world once more however, perhaps it will be random vault worlds that have different goblins or treasure bosses, possibly certain bosses are more important than others. Offer players something interesting to look for! I know a portion of the players liked searching for treasure goblins. There are maybe 50 kinds of goblins. 5 of them have portals that open to other realms. One of them might be one in a thousand chance to face a boss who gives you exclusive cosmetics like mount skins.


7. The multiplayer should not be overly invasive, and not feel as if people are everywhere and that you're forced to battle for a kill and it removes the bleakness in the gameplay. A lot of players in diablo are old enough to enjoy their games without having other players messing with it. It could ruin the immersion. Maybe 20 or so players in a large map, you may you will encounter another player who is pacing their own way, but 100s of players like diablo immortal? No thanks so I'm not going to play. I love the co-op aspect of games. There are groups of four with possibly eight world bosses, which looks like enjoyable. Additionally, too many players could overcome the dark, desolate feel of Diablo.


What do you think of the features I would like to find on the horizon in diablo 4? I'm sure that all of us will are likely to be different, diablo is a game featuring a myriad of elements that people like, and so their preferences could vary greatly. What are some things you would want to find on the horizon in diablo 4? And p2pah offer you the safest Diablo 4 gold when it come out...you can join p2pah now. Thank you.